![]() ![]() “None of them really knew what Colossal Cave was, and we’ve had to educate them,” Roberta says. Ken and Roberta have assembled a team of almost 30 artists and programmers, most of whom weren’t even born when the original Colossal Cave was released in 1976. “What we’re doing on this game couldn’t have been done five years ago.” “In some ways the pandemic saved the game, because suddenly everybody uses Teams and Slack and all of these screen-sharing apps, and it’s practical now to work remotely on a project,” he says. But Ken says modern communications technology has allowed them to work on Colossal Cave from anywhere. Since selling Sierra in 1996, Ken and Roberta have spent much of their time sailing the world, a lifestyle that doesn’t generally lend itself to running a game studio. There’s still probably more people that play that game each year than play a lot of the indie games that come out. “If you’re doing history, you don’t want to change it. “We’re trying to stay super faithful to the original version,” Ken says. The game features modern graphics and sound, and even support for virtual reality devices such as the Quest 2, but is otherwise unchanged from the original text adventure. “We want people to see that an older game like this can be brought back, and brought back in a beautiful way-and in a fun way-for today’s audiences.” “It’s a wonderful game, and I would love to bring it back to the world,” Roberta says in Episode 523 of the Geek’s Guide to the Galaxy podcast. ![]() Their latest project, Colossal Cave: Reimagined by Roberta Williams, is a remake of the genre-defining Colossal Cave Adventure by Will Crowther and Don Woods. Ken and Roberta Williams are the cofounders of Sierra Online, the company behind such classic computer games as King’s Quest, Space Quest, and Quest for Glory. The Creators of ‘King’s Quest’ Are Back With a New Game ![]()
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